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Dynasty warriors gundam 3 local co op
Dynasty warriors gundam 3 local co op









dynasty warriors gundam 3 local co op

Only then are you rewarded with navigational arrows pointing you to the bad guy.

dynasty warriors gundam 3 local co op

(Maxi-bosses, however, do often feature a gimmick to get at them, making it sometimes difficult and frustrating to beat them in a fair fight.) Mini-bosses can be the worst because they're tough to find they blend in with the enemy mecha minions, until you've substantially beaten them down so that they morph into Defense Commanders for the local field. Maxi-bosses are typically huge and therefore easy to find. Field Defense Commanders are easy to find and eliminate you grow navigational arrows off your character, pointing you right at them.

dynasty warriors gundam 3 local co op

That's the only way to go about it, too: Kill off a lot of the juniors, then face down a mini-boss or a maxi-boss, who's just as stale as the regulars but hardier. If you spend many hours with this game - bless you, I hope you don't - you can rack up a kill-count of appalling size. DW: Gundam 2 is all about the unrewarding smacking around of enemies. As mentioned, boss characters can be a bit, eh, time-consuming for what they are, yet the run-of-the-mill enemy, despite the presence of ample minions, is a pitiful opponent. True to the Dynasty Warriors name, they throw the mecha fodder at you like there's no tomorrow. You blast your Mobile-Suit-equipped character into a Field - try Field N it's my favorite - and smack around a few hundred enemies. Mission regions are divided into things called Fields, and they're labeled alphabetically to differentiate them one from another - a good thing, too, because there's no easy way to tell them apart. Then after slogging through chafe, a few of the boss battles are a pain, overly difficult for their lead-in missions. For example, missions are too simple, long and repetitive, but navigation is often confusing within those cookie-cutter missions. Careful, or you'll nod off amidst all of the button-mashing, and then some of the most ghastly dialogue you've heard outside of a "Gundam" anime dubbed in English will jolt you awake.ĭW: Gundam 2 tries at both sides of every issue, but it can't catch a break. What the graphics do well is inspire slumber. They're cleanly modeled, and the engine easily handles a lot of those models on-screen at once, a prime feature of the game. The visuals aren't intrinsically awful, though, not in the delightful way that such things can go south. In-game graphics are weak, with all the oomph of an online Flash game. The cut scenes, if you can call them that, are mostly a collection of 2-D anime stills, vaguely animated with dialogue bubbles and frame swipes, like a PowerPoint presentation. The title's presentation is enough to make you cry. This game, in all its depressing magnitude, makes Fallout 3 look as short as Heavenly Sword or something. If you can stand it, there's even the promise of add-on content in the form of downloadable missions. Individual mecha can be upgraded to swifter, more powerful, more combative models with parts and such earned by completing missions. There are what amount to a couple different campaigns, several ways to experience missions, local and online versus modes, a slew of "Gundam" characters to play - each outfitted with his or her appropriate Mobile Suit machines. Indeed, Namco Bandai has shoveled mounds of content into this game. I could have had some fun with it if it were just bad, but it couldn't even bother being excruciatingly bad. It's not particularly buggy or flat broken, but this Dynasty Warriors title is perhaps the most intensely boring game I've ever played. It's not poorly conceived or implemented, nor is it too short or devoid of contemporary features. Dynasty Warriors: Gundam 2 is one of the most banal, tepid games I've ever come across.











Dynasty warriors gundam 3 local co op